![]() ![]() The game does an excellent job of keep ship hulls and weapons relevant despite increasing tech levels. Watching a fighter swarm take down a clunky ship ten times their size because it can't turn its mega lasers around fast enough is good times. I like the overall Federation mechanic, but I really wish they would stay under AI control to be honest (or at least it was an option).įleet battles in this are great though, especially with real time weapon angles and the importance of ship maneuverability. I was lucky enough to be overwhelmingly powerful at the point my first ally joined my federation and shortly after the final three species united under the federation of my other ally, who promptly joined on with me and it was GG (which was pretty cool). Ran in to a similar problem and honestly, I just blarged what ships were built all around the galaxy and stopped trying to keep it sorted out. I prefer to throw a 2X size force at an enemy and hope he doesn't have a big enough tech advantage. The combat can be too difficult to monitor since ships can be so small, and I find it next to I possible to guide a fight since it takes too long to figure out what all my ships do and what the enemy ships do. I'm very impressed with the game overall, one of the best 4X's I've played. This is difficult to explain, but.Example, I want to build a few fleets based on all the new ships I have, but I don't know how many I already have available and what they all do, so I spend a loooooong time forming a new fleet and I'm still not sure I'm getting maximum value for it. I immediately manage to secure to allies into a federation and now that I have all their research and Ships and hull designs I'm faced with the challenge of incorporating it all.and it seems so overwhelming. It's the late game and I've just conquered someone, losing most of my fleets doing so. Picked this beauty up, really enjoy it, but need some help wrapping my head around managing ships and fleets. Actual example in spoilers for those who want to find it on their own: Not to spoil anything, but you even get events that can release technology specific to other races. Oh, and its still in beta, so some stuff is incomplete, but the taste of both random and interactive events it gives is very nice. Particularly, I need to be able to give these bastards group commands and I need to be able to select/interact with them from the ship list. I always hate when Laser I was replaced with Laser II and there was never a reason to bring up Laser I again, though a few more weapons/options would be nice.īut great gods of gaming, the freighter system needs love. Even in the end game, incorporating early weapons in to ship builds is absolutely a valid approach. in action it is absolutely worth it.Īnother strong point is that technology does not become useless with new research. Putting together designs take time, and the power/fuel supply thing still confuses me (my best ship which tore it up in combat could barely leap frog through warp drive, which was a bit sad to watch), but once you get a build that works and you see the individual guns/missiles/thrusters/etc. Ok, finally got through a full playthrough where I re-enacted Enders Game with the humans and the bugs before interacting with anyone else in the galaxy (it was a long war before the great purge began).Ībsolutely the most satisfying space combat in a 4X/space RTS game. Here's what the ship design screen looks like: You can create new designs in minutes but you can also spend quite some time creating your laser blasting, rocket shooting mega fighter with a bazillion guns and no armor. "Well, that doesn't sound too fancy" you might say, but here's the deal: Ship building and ship designing is intuitive, quick to learn, but also very deep and engaging. The difference between Stardrive and other 4X games is that it's combat heavy without being too shallow in the diplomacy, economic and building sections. What sets Stardrive apart from all the other 4X games? In combat, if your portside armor is taking a beating, then rotate around and show them the starboard side! Hide behind a friendly capital ship's shields, warp into and out of the fray, launch fighters, lay mines, and so much more. StarDrive takes a module-based approach to ship design, allowing the player to create custom ship designs where the composition and placement of ship modules really matters to the performance of a ship in combat. The heart of StarDrive is its ship design and combat engine. Starting with a single planet and a small number of space-worthy vessels, you forge out into the galaxy, exploring new worlds, building new colonies, and discovering the StarDrive universe. ![]() StarDrive is a 4X Action-Strategy game where the goal is to build a space empire. ![]()
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